RIFTBLOOM WEBSITE AND GAME 0.5 Game code, rules, UI and original code-composed audio created for this project. Painted environment and sprite atlases generated with OpenAI's built-in image generation tool. The prompts and processing notes are in docs/ART-PROMPTS.md in the source project. The 0.4 environment and defender refresh prompts are in docs/VISUAL-REFRESH-04.md. Lilita One font: Copyright (c) 2011 Juan Montoreano (juan@remolacha.biz), with Reserved Font Name Lilita. SIL Open Font License 1.1; see LilitaOne-OFL.txt. Distributed unmodified from the Google Fonts repository. No Rush Royale, Solo Leveling or ENFOS assets are used. Godot Engine 4.7.2 is distributed under the MIT license. See GODOT.txt, GODOT-COPYRIGHT.txt and https://godotengine.org/license/ for engine and third-party attributions. Godot's bundled fallback font is covered by those engine notices. Riftbloom is a replaceable working title. This test version has no purchases. Game currency and unit progression are earned through play. The website reuses the game's original environment, character atlas and a gameplay screenshot. The character atlas is rendered with the same chroma-key rules as the game. Godot and third-party license notices are included with the game downloads.