RIFTBLOOM 0.4

Game code, rules, UI and original code-composed audio created for this project.
Painted environment and sprite atlases generated with OpenAI's built-in image generation tool. The prompts and processing notes are in docs/ART-PROMPTS.md in the source project.
The 0.4 environment and defender refresh prompts are in docs/VISUAL-REFRESH-04.md.
Lilita One font: Copyright (c) 2011 Juan Montoreano (juan@remolacha.biz), with Reserved Font Name Lilita. SIL Open Font License 1.1; see LilitaOne-OFL.txt. Distributed unmodified from the Google Fonts repository.
No Rush Royale, Solo Leveling or ENFOS assets are used.

Godot Engine 4.7.2 is distributed under the MIT license. See GODOT.txt, GODOT-COPYRIGHT.txt and https://godotengine.org/license/ for engine and third-party attributions. Godot's bundled fallback font is covered by those engine notices.

Riftbloom is a replaceable working title. This prototype has no purchases or permanent currency.
